> For the complete documentation index, see [llms.txt](https://documentation.block-ops.fun/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://documentation.block-ops.fun/block-ops-mechanics/roadmap.md).

# Roadmap

This roadmap is a working plan and may change as the game, token, and community develop.

## Phase 1: Core Game Prototype

**Goal:** Make BlockOps playable as a voxel FPS.

| Area                         | Status      |
| ---------------------------- | ----------- |
| City map rooms               | In progress |
| FPS controls                 | In progress |
| Rifle, AWP, handgun          | In progress |
| Low gravity                  | In progress |
| Climbing trees and mountains | In progress |
| Training bot                 | In progress |
| Multiplayer sessions         | In progress |
| Player count room list       | In progress |

## Phase 2: Multiplayer Polish

**Goal:** Make PvP feel fair, fast, and readable.

Planned work:

* Improve network smoothing.
* Tighten server-side hit validation.
* Improve weapon precision and recoil behavior.
* Improve first-person and third-person weapon visibility.
* Improve animation for arms, legs, heads, and weapon holding.
* Improve bullet tracers and impact effects.
* Keep hitboxes aligned with the actual voxel body.

## Phase 3: Character Identity

**Goal:** Make each wallet feel like a persistent in-game identity.

Planned work:

* Wallet-linked character saves.
* Player name creation.
* Hair styles.
* Shirt styles.
* Shirt colors.
* Pants colors.
* Skin colors.
* Hair colors.
* Full landing-page voxel character preview.

## Phase 4: Economy And Rewards

**Goal:** Connect gameplay to the reward economy.

Planned work:

* Token-holder eligibility checks.
* In-game credit tracking.
* 24-hour claim window.
* Daily reward pool display.
* Claimable SOL calculations.
* Server-side payout records.
* Anti-farming checks.
* Treasury claim flow.

## Phase 5: Public Launch

**Goal:** Open BlockOps to broader public play.

Planned work:

* Public game website.
* Token launch details.
* Public tokenomics page.
* Final reward rules.
* Leaderboards.
* Daily prize pool metrics.
* Community clips and trailer assets.
* Clear crypto disclaimer.

## Longer-Term Ideas

Potential future features:

* More city rooms.
* Seasonal leaderboards.
* Community tournaments.
* Cosmetic unlocks.
* Spectator mode.
* Private rooms.
* Mobile-friendly support where practical.
* More weapon tuning and movement options.

These ideas are not required for the first version. The priority is a simple, fun FPS with fair rewards.


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