> For the complete documentation index, see [llms.txt](https://documentation.block-ops.fun/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://documentation.block-ops.fun/welcome-to-block-ops.md).

# Welcome to Block Ops

**BlockOps** is a voxel first-person shooter with play-to-earn mechanics, built around fast arena combat, low-gravity movement, wallet-linked characters, and SOL rewards for eligible players.

<figure><img src="/files/zAUNqyrRelDnnYMokN4u" alt=""><figcaption></figcaption></figure>

The game takes the block-built city arenas from the existing world map system and turns them into FPS battlegrounds. Players create their own voxel fighter, enter a city room, fight in free-for-all combat, and earn in-game credits for server-validated frags against real players.

## What BlockOps Is

| Area             | Description                                                         |
| ---------------- | ------------------------------------------------------------------- |
| **Genre**        | Voxel FPS                                                           |
| **Core Mode**    | Free-for-all last-man-standing style arena combat                   |
| **Player Count** | Up to **8 real players per room**                                   |
| **Maps**         | City-based voxel rooms                                              |
| **Movement**     | Low gravity, higher jumps, crouching, climbing, third-person toggle |
| **Weapons**      | Rifle, AWP-style sniper, handgun                                    |
| **Rewards**      | Token holders earn claimable SOL from eligible real-player frags    |
| **Identity**     | Wallet-linked player name and voxel character                       |

## Project Vision

BlockOps is designed to be simple, readable, and competitive.

The goal is not to recreate every feature from classic tactical shooters. Instead, BlockOps focuses on the parts that matter most for a browser-based voxel FPS:

* **Fast entry:** choose a character, pick a room, play.
* **Readable combat:** simple weapon set, clear hit validation, visible bullets and impacts.
* **Vertical movement:** low gravity, climbable objects, rooftop fights, mountain control.
* **Real player rewards:** only kills against real players can generate reward credits.
* **Fair economy:** token holders share the daily reward pool based on eligible activity.

## Core Game Loop

1. Connect a wallet or enter test mode.
2. Build a wallet-linked voxel character.
3. Choose a city room.
4. Fight in free-for-all FPS combat.
5. Earn in-game credits for valid real-player frags.
6. End the session.
7. Wait for the 24-hour claim window.
8. Eligible token holders claim their share of the daily SOL reward pool.

## Why Voxel FPS?

Voxel graphics give BlockOps a clear identity:

* Characters are easy to customize.
* Maps are readable at a glance.
* Climbable objects and vertical routes are visually obvious.
* Combat can stay lightweight enough for browser play.
* The style fits crypto-native gaming without needing heavy downloads.

## Current Status

BlockOps is currently in active development.

The current build focuses on:

* Browser-based FPS gameplay.
* City room selection.
* Multiplayer sessions.
* Server-side kill validation.
* Wallet-linked character creation.
* In-game credits.
* Token-holder reward logic.
* Daily pool metrics and leaderboard UI.

## Useful Links

<table><thead><tr><th width="176">Resource</th><th>Link</th></tr></thead><tbody><tr><td>Website</td><td><a href="https://block-ops.fun/">https://block-ops.fun</a></td></tr><tr><td>Twitter </td><td><a href="https://x.com/BlockOpsFun">https://x.com/BlockOpsFun</a></td></tr></tbody></table>


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